Shapes

InstanceList (instancelist)

Parameter

Type

Description

Flags

(Nested plugin)

shapegroup

A reference to a shape group that should be instantiated.

transforms

tensor

Specifies a buffer of object-to-world transformations of shape [N,4,4] with N being the number of instances.

P

This is utility plugins allows to create multiple instances of a shape group from a buffer of object-to-world transforms. For details on how to create instances, refer to the Shape group (shapegroup) and shape-instances plugins.

Analytical rectangle (arectangle)

Parameter

Type

Description

Flags

flip_normals

boolean

Is the rectangle inverted, i.e. should the normal vectors be flipped? (Default: false)

to_world

transform

Specifies a linear object-to-world transformation. (Default: none (i.e. object space = world space))

P, , D

silhouette_sampling_weight

float

Weight associated with this shape when sampling silhouettes in the scene. (Default: 1)

P

This shape plugin describes a simple rectangular shape primitive. It is mainly provided as a convenience for those cases when creating and loading an external mesh with two triangles is simply too tedious, e.g. when an area light source or a simple ground plane are needed. By default, the rectangle covers the XY-range \([-1,1]\times[-1,1]\) and has a surface normal that points into the positive Z-direction. To change the rectangle scale, rotation, or translation, use the to_world parameter.

The following XML snippet showcases a simple example of a textured rectangle: