Source code for eradiate.scenes.shapes._buffermesh

from __future__ import annotations

import attrs
import mitsuba as mi
import numpy as np
import pint
import pinttr

from ._core import ShapeInstance
from ..core import BoundingBox, traverse
from ...attrs import documented, parse_docs
from ...contexts import KernelContext
from ...kernel import UpdateParameter
from ...units import unit_context_config as ucc
from ...units import unit_context_kernel as uck


[docs] @parse_docs @attrs.define(eq=False, slots=False) class BufferMeshShape(ShapeInstance): """ Buffer mesh shape [``buffer_mesh``]. This shape represents a triangulated mesh directly defined by lists of vertex positions and faces. """ vertices: pint.Quantity = documented( pinttr.field( validator=pinttr.validators.has_compatible_units, units=ucc.deferred("length"), kw_only=True, ), doc="List of vertex coordinates, specified either as a (n, 3) NumPy " "array or a list of triplets.\n" "\n" "Unit-enabled field (default: ucc['length']).", type="quantity", init_type="array-like", ) faces: np.ndarray = documented( attrs.field( kw_only=True, converter=np.array, ), doc="List of face definitions. specified either as a (n, 3) NumPy " "array or a list of triplets of vertex indices.", type="ndarray", init_type="array-like", ) @vertices.validator @faces.validator def _vertex_face_validator(self, attribute, value): if value.ndim != 2 or value.shape[0] == 0 or value.shape[1] != 3: raise ValueError( f"while validating {attribute.name}, must be an array of shape " f"(n, 3), got {value.shape}" )
[docs] def bbox(self) -> BoundingBox: # Inherit docstring raise NotImplementedError
@property def instance(self) -> mi.Object: if self.bsdf is not None: template, _ = traverse(self.bsdf) kdict = template.render(ctx=KernelContext()) kdict["id"] = self._bsdf_id # TODO: Enforce ID control at BSDF level bsdf = mi.load_dict(kdict) else: bsdf = None props = mi.Properties() props["mesh_bsdf"] = bsdf mesh = mi.Mesh( name=self.id, face_count=self.faces.shape[0], vertex_count=self.vertices.shape[0], has_vertex_normals=False, has_vertex_texcoords=False, props=props, ) vertices = self.vertices.m_as(uck.get("length")) mesh_params = mi.traverse(mesh) mesh_params["vertex_positions"] = vertices.ravel() mesh_params["faces"] = self.faces.ravel() mesh_params.update() return mesh
[docs] def write_ply(self, filename: str) -> None: """ Write the mesh data to a PLY file. Parameters ---------- filename : str Path and filename to write the mesh file into. No directories are created. Notes ----- Vertex coordinates are expressed in kernel units and accordingly prior to writing to disk. See the documentation of :data:`eradiate.unit_context_kernel` and the :ref:`sec-user_guide-unit_guide_user`. """ self.instance.write_ply(filename)
@property def params(self) -> dict[str, UpdateParameter] | None: if self.bsdf is None: return None _, params = traverse(attrs.evolve(self.bsdf, id=self._bsdf_id)) return {f"bsdf.{k}": v for k, v in params.items()}