eradiate.scenes.illumination.Illumination¶
- class eradiate.scenes.illumination.Illumination(id='illumination')[source]¶
Bases:
NodeSceneElement,ABCAbstract base class for all illumination scene elements.
- Parameters:
id (
str, optional, default:"illumination") – Identifier of the current scene element.- Fields:
Notes
This class is to be used as a mixin.
- traverse(callback)¶
Traverse this scene element and collect kernel dictionary template and parameter update map contributions.
- Parameters:
callback (
SceneTraversal) – Callback data structure storing the collected data.
- update()¶
Enforce internal state consistency. This method should be called when fields are modified. It is automatically called as a post-init step.
- property objects¶
Map of child objects associated with this scene element.
- Returns:
dict– A dictionary mapping object names to a corresponding object to be inserted in the Eradiate scene graph.
- property params¶
- Returns:
dict[str,SceneParameter] orNone– A dictionary mapping parameter paths, consisting of dot-separated strings, to a corresponding update protocol.
See also
- abstract property template¶
Kernel dictionary template contents associated with this scene element.
- Returns:
dict– A flat dictionary mapping dot-separated strings describing the path of an item in the nested scene dictionary to values. Values may be objects which can be directly used by themitsuba.load_dict()function, orDictParameterinstances which must be rendered.
See also