eradiate.scenes.surface.triangulate_grid¶
- eradiate.scenes.surface.triangulate_grid(x, y, z=None, flip=False, divide='nesw')[source]¶
Create a 2D triangulation for a regular (x, y) grid.
- Parameters:
x (
ndarray) – List of x grid values.y (
ndarray) – List of y grid values.z (
ndarray, optional) – If passed, a 3rd coordinate for vertices in gridded format (y-major).flip (
bool) – IfTrue, flip triangle orientation (clockwise by default).divide (
{"nesw", "nwse"}, default:"nesw") – Cell division method.
- Returns: